Based in Honolulu, HI, 3leet5u is a blog by Tristan Madden. His posts are a record of his progression from "HELLO WORLD" to sEASONED PROGRAMMER.

Minimum Spanning Tree Visualized

I'm working on a few programs that I will be using using to visualize algorithms on procedurally generated terrain. This particular program visualizes a minimum spanning tree using Prim's Algorithm on random walkers. The terrain is 128x128 tiles, each containing 4 vertices on the negative y-axis that I applied a Perlin noise height map to. The map projection is orthographic, so all objects with the same dimension appear the same size, regardless of whether they are near or far from the camera. The frames were rendered in 1920x1080 resolution. 

FFMPEG video settings

ffmpeg -f image2 -r 60 -i frame-%04d.tif -vcodec libx264 -profile:v high444 -refs 16 -crf 0 -preset ultrafast test.mp4

FFMPEG audio settings

ffmpeg -i test.mp4 -i music.mp3 -codec copy -shortest output.mp4

UVa 1112 - Mice and Maze

BASIC Prime Checker in C++