Based in Honolulu, HI, 3leet5u is a blog by Tristan Madden. His posts are a record of his progression from "HELLO WORLD" to sEASONED PROGRAMMER.

Random walk on procedurally generated isometric terrain

Just a continuation of last week's work. I've fixed most of my bad math, done some optimization and made the map properly isometric. The random walk is for debugging purposes because ultimately I want to have animated sprites walking around this map. In real time this program runs at about 30FPS with 64 random walkers. 

Convert any base x number to base 10

Generating terrain with simplex noise